/*
 * Copyright (c) 2016-present The Limitart Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.slingerxv.limitart.game.statemachine.event;

import org.slingerxv.limitart.game.statemachine.StateMachine;
import org.slingerxv.limitart.game.statemachine.state.State;

/**
 * 事件
 * 
 * @author hank
 *
 */
public interface IEvent<T extends StateMachine> {
	/**
	 * 事件触发跳转的状态Id
	 * 
	 * @return
	 */
	Integer getNextStateId();

	/**
	 * 是否符合条件跳转
	 * 
	 * @param state
	 * @param param
	 * @return
	 */
	boolean onCondition(T fsm, State<T> state, long delta);
}